Games Zone Total

Tuesday, 31 August 2010

Buy Overlord 2


I enjoyed the first one, but still failed to want to spend [...] on it's sequel, so I waited until it went to [...]... In my opinion this game should never be more then [...], unless they are gonna add extra perks... Still I rather enjoy going around causing terror, being bad or super bad...Get more detail about Overlord 2.

Cheapest Ninja Gaiden Sigma


What a great game. I have been an NG fan since the beginning. I couldn't wait for Sigma to come out. To my disappointment, Tecmo created a great game but ruined it with the worst camera view I have ever experienced. I am getting ambushed by three dragons coming at me from the front and the camera "intelligently" decides the object I need to focus on is the wall behind me. Nothing will tick you off more than dying because you couldn't see what was right in front of you. Maybe for the next NG game, Tecmo could make it more challenging by blacking the screen totally out every time you encounter bad guys.Get more detail about Ninja Gaiden Sigma.

Monday, 30 August 2010

Cheap Unreal Tournament III


I didn't play any video games other than Madden football since apx. 2003. I played some UT on the PC in 1999/2000 and loved it. I got a PS3 for Christmas 2009 and a new HDTV in Jan. of 2010. I played Madden football on that and loved it. I wanted a game to play to unleash some tension and blow a bunch of people up. After I got used to the controller, this game 100% satisfied my wishes. Vehicle CTH/Warfare and just flat out exciting to play. The graphics are just 1000000% amazing on my HDTV. The weapons are old and the same from the PC version. But, I loved the familiarity of them and loved jumping into a tank and blowing a bunch of people up over and over again. I play single player all the time and the bots are as genuine as a real player. Perfect game. I await an UT 4 and will be buying as soon as it's available!Get more detail about Unreal Tournament III.

Discount Tom Clancy's Rainbow Six Vegas 2


Rainbow Six Vegas was, in my opinion, a fantastic game. It combined very slick gameplay with stunning graphics and an immersive story, and threw in nice touches like an epic soundtrack and a fun "terrorist hunt" mode.

With this as a basis, Rainbow Six Vegas 2 should have been even better, but unfortunately it falls short of the mark. On the one hand, Ubisoft improved nearly every aspect of gameplay (I'll get to that), but on the other, the game is just MISSING something.

On the positive side, there are plenty of new touches that fix most of my gripes about the previous game. Melee is still missing, much to my annoyance (there are plenty of opportunities when it would be preferable), but you can now sprint in short bursts (handled in the standard CoD manner, but with the left bumper). I couldn't honestly tell if pistol firing was as fast as your finger could pull (the old game had a fixed minimum time between shots which was very irritating), but it seemed faster anyway. The graphics are impressively better; original Vegas had some great visuals, so seeing even more detail and lighting effects is a nice touch. There is an improved assortment of weapons, including the SR-25 sniper rifle, a favorite of mine ever since SOCOM: US Navy SEALs. Unfortunately, as before, you can only put one attachment on each weapon, so you'll have to choose between things like "recoil stock to prevent ridiculous muzzle climb" and "sight/scope to get any remotely useful benefit from LMG at ranges greater than point blank." I suppose that too much weight would slow down an operative, and this is the reasoning, but it's kind of annoying at times. You can now see how many breaching charges and grenades your team is carrying. Checkpoints seem to be more frequent, which is a plus considering that the enemy AI is also noticeably tougher. In fact, this game proved to be very challenging even on "Normal" difficulty; enemies have razor-sharp senses and very good aim.

A new and considerably extensive feature is character customization. Instead of playing as a standard-issue "Logan Keller," (you'll be playing as "Bishop" anyway), you can alter your appearance including facial features/race, facial hair (not really visible in-game), and clothing. The latter is the most notable, because your clothing is also topped with body armor, and there are about a dozen different types, with varying levels of protection and encumbrance. You can put on the heaviest armor possible and take a few more bullets, but you'll move slower and respond more sluggishly. You can also change your helmet and choose to wear sunglasses or goggles, which I personally think is cool. A silly detail of this, however, is that even if you opt to go with no helmet at all, you'll still have access to thermal and night vision, as if by magic (even looking at yourself in third person with NVG on reveals nothing over your eyes, although the goggles do flip down if you are wearing the standard issue helmet). The "equipment" lockers placed throughout each level now include clothing and armor, as well, so you can change your setup mid-mission. This is actually very handy as you may encounter a very heavy firefight after a segment where stealth and speed are critical, and wish to bulk up your armor.

Another new feature is a level-up system that takes effect during all modes of gameplay, including the campaign. Each kill that you get adds to your XP, with various types of kills and actions counting higher than others. As you level up, you'll advance in rank and unlock new weapons and armor. This adds to the replay value, because modes like terrorist hunt continue to advance your level.

The co-op modes are a nice feature, with the challenging (VERY challenging) terrorist hunt mode being a fun split-screen pastime. I haven't played online, due to my lack of a connection, but it's an option as well.

Despite all these good things and improvements over the original, Rainbow Six Vegas 2 just doesn't quite hit the mark. The reason isn't quite apparent, but I have a few theories. First, the original game ended in a cliff-hanger that definitely warranted a sequel. After setting themselves up nicely for future sales, however, it seems that Ubisoft got tired of working on it and rushed it to completion. Despite being much more difficult than the original, I was stunned by how quickly the game was over. I expected to unlock most of the weapons by the end of the campaign as I advanced in rank (although it was probably designed more for multiplayer), but I was still a lowly Staff Sergeant when I finished, and I was left with a hollow feeling, kind of like when you prepare to eat a meal and then have it taken away halfway through eating.

What's more, while the first game had an introduction in Mexico and then spent the rest of its time in the glitzy, slot machine and neon laden Las Vegas for which the game was titled until the grand finale, "Vegas 2" starts in Europe, briefly visits Vegas, hitting a few casinos, then heads out to the Nevada desert and finally to Central America. Since I really enjoyed the atmosphere and ambiance of the Vegas setting, this disappointed me too. The new locations fit the storyline, but Vegas still should have been the focus.

Comparing the concurrent storylines of Vegas 1 and 2 justfies my complaint about game length and locale. In Vegas 1, after the introduction in Mexico, Logan Keller joins Michael and Jung for the entire rest of the game (90% or more). In Vegas 2, Bishop works with Michael and Jung until they leave to join Logan, then performs a solo mission in an oil refinery. Right after that, he's back with Mike and Jung to find Gabriel (after the events of Vegas 1). This oil refinery mission does not constitute 90% of the game, hence the overwhelming feeling of a large chunk being left out. In general, the story was weak and the game felt like an expansion pack rather than a sequel. The finale was challenging and meant to be emotional, but came off as fairly cheesy. While Logan, Michael, and Jung played an epic role as the first line of defense in Vegas, kicking the terrorists in the teeth and foiling their plans to micropulse everything (and consequently making you, the player, feel like a hardcore hero), Bishop and his various companions in Vegas 2 seemed like a second-rate backup force, wandering around and failing to accomplish anything noteworthy (and failing, per script, to accomplish many of their initial goals). Of course this makes you, the player, feel lame as well.

My last broad complaint is about the graphics. Earlier I said that they were better and more detailed, which is true. However, for whatever reason, everything seemed too clean and perfect, even when it was destroyed. Shapes are simple and the whole game resembled a very obvious Adobe Illustrator graphic. Replete with detail, but lacking some aspect of realism that made everything toy-like. I played Vegas 1 and 2 back-to-back (my second time going through the original), so the fact that I noticed this in Vegas 2 indicates that it's a new and different thing, likely a result of the new graphical touches.

Other complaints are minor, like a soundtrack that lacks the power of the original, heavily recycled enemy dialogue from the original (although the comically repeated "Chris ain't here" line is absent), and a few gameplay details I already addressed.

In conclusion, Rainbow Six Vegas 2 is a very slick game that provides good entertainment and replay value via modes like terrorist hunt, but lacks the clout of its predecessor, due to a weak plot, unimportant player role, short duration, oddly toyish graphics, and lack of Las Vegas content. You may want to rent this one, or buy it used.

Get more detail about Tom Clancy's Rainbow Six Vegas 2.

Sunday, 29 August 2010

Save God of War III


this game is an awesome conclusion to the trilogy i would definitely reccomend this to anyone.Get more detail about God of War III.

Low Price The Club


Honestly- this is one of the generations sleepers. Overlooked and very fun- this game oozes good presentation and straight fun. The graphics are still very good for what the game needs. The control scheme is how Resident Evil 5 *should* have handled (more or less). I did not like some of the rigid memorization needed (skill shots, skull shots- I'm looking at you guys) but the core game is alot of fun. Rent or buy this guy used (I would say $15 is a great price for this one)- and you'll be glad you did.Get more detail about The Club.

Shop For Saitek Cyborg Command Unit


After many years of using Microsoft SideWinder Strategic Commander, I was no longer able to repair the aging device and surcome to getting a new controller. Shopping throught all the possible controllers and reviewing customers response, If figure the the Cyborg Command Unit was the the best bet, what a HUGE disappointment, like betting the Detroit Lions will win the superbowl.(sorry guys)
I am just going to list the difficulties, because I really can't recall any positive ones. Dealing with controller for five day and deciding to sending it back for a refund, only to purchase another recommmended by individuals who went throught that same hair pulling situation with the Cyborg controller. The installing the software that it comes with, requires an installation time of five minutes, which afterward then needed to by updated for another four to five minutes before you even start to program the controller. Once you have the complete up to date software installed, its keys are already assign action that you'll need to remove to preform that action the you need to have done. Just more time lost trying to remove that information so that you can set the controller up for your own use. Last and worst problem in dealing with this device is getting help from a customer support, I was so greatful that they have a toll free number to talk to individuals having be left on hold for 10, 20, and 30 minutes waiting to talk with someone that had any concern for my problems or an interest in resolving it felt, like was like an Irishman talking to the Pope.Get more detail about Saitek Cyborg Command Unit.

Tuesday, 3 August 2010

Monday, 2 August 2010

Sunday, 1 August 2010